Sunday, June 14, 2009

How long has it been?

*darkness, silence*

"Alright, Jo, turn on the power!"

*Beep, beep, BUZZZ CZZZK*
*Flickering lights*

"Jo! What's happening in there?"

"I don't know, Hue! It just went crazy!"

"Well, try again! Turn on the backup lights, Al!"

*Bzzzz.. BAM!*
*Sparks, lights go wild, more sparks*

"WHAT WAS THAT?!"

"It's exploding! Good gods, run!"

*SELF DESTRUCT IN 5...4...3...2...*

"JO! AL! RUN OUT! I'll try and turn it off!"

"Hue, get out!"

*1...*

"Don't worry, I can.."

*CZZZZZZT, CRASH, BOOM, scream*

"HUE!"

"RUN!"

*Explosions, screaming, fire*

"We made it! Poor Hue.."

"No, look! Oh my gods, its.. its..."



I'M ALIVE!

Sorry I haven't posted in a while. I guess my brain shut down or something. And now that it's summer vacation, it sort of died.
Oh well.
Anyway, took a really really long survey. Here are my "What Dungeons&Dragons character are you?" results!
I Am A: Neutral Good Human Druid/Ranger (1st/1st Level)


Ability Scores:

Strength-15

Dexterity-13

Constitution-12

Intelligence-13

Wisdom-16

Charisma-11


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Secondary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)




And thats all I really have to say. We've been working on the veggie garden, a little. Not much. Almost not at all. Oh well.
Our dog, Jamie, was put down. :-(
We might get a new puppy! :-)
It will take a long time to find a breeder that has said puppy. :-(
That puppy will no doubt pee all over our rug. :-(
That puppy might not like our other dog. :-(
That puppy might not like our cats. :-(
We might NOT go on that vacation to the grand canyon that we where planning. :-( :-( :-(
Thats 8 :-( to 1 :-). Summer Vacation needs to step up a notch.

Oh well. It's not really as bad as I'm making it sound. hope everyone else's vacation is going well?
Bow before my somewhat awesome skillz.